[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsAudioMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : downLayout
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : upLayout
[OptionsAudioMenu] onTransitionAnimFinished
[OptionsAudioMenu] leave
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsGameMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[OptionsGameMenu] onTransitionAnimFinished
[OptionsGameMenu] leave
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[TeWarp3::Anim] load - anim l1b1 already loaded
[Application] onMenuTransitionFinished
[VideoPlayer] onVideoStopped - Videos/cine0001.ogv
entering 3D/Cauchemar/0116.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine0001.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
entering 3D/Cauchemar/0117.wp
entering 3D/Cauchemar/0218.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
entering 3D/Cauchemar/0109.wp
entering 3D/Cauchemar/0110.wp
[TeWarp3::Anim] load - anim pkf1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0002bis.ogv
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine0002bis.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 1195
[Dialog2] launchNextDialog - id: 1195
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_017_0
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[Diary] addPage - adding page_018_0
[Dialog2] pushDialog - id: 1197
[Dialog2] launchNextDialog - id: 1197
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1198
[Dialog2] pushDialog - id: 1199
[Dialog2] pushDialog - id: 1200
[Dialog2] pushDialog - id: 1203
[Dialog2] pushDialog - id: 1204
[Dialog2] pushDialog - id: 1205
[Dialog2] pushDialog - id: 1213
[Dialog2] pushDialog - id: 1214
[Dialog2] pushDialog - id: 1860
[Dialog2] pushDialog - id: 1216
[Dialog2] pushDialog - id: 1217
[Dialog2] pushDialog - id: 1218
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1198
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1199
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1200
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1203
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1204
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
[Dialog2] launchNextDialog - id: 1205
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1213
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1214
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1860
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1216
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1217
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1218
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeSFX::play()] file name : Sounds/SFX/ChoixMenu.wav error : 40963
[Dialog2] pushDialog - id: 1861
[Dialog2] launchNextDialog - id: 1861
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1862
[Dialog2] pushDialog - id: 1863
[Dialog2] pushDialog - id: 1864
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1862
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1863
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1864
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] pushDialog - id: 1220
[Dialog2] launchNextDialog - id: 1220
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1221
[Dialog2] pushDialog - id: 1222
[Dialog2] pushDialog - id: 1223
[Dialog2] pushDialog - id: 1224
[Dialog2] pushDialog - id: 1225
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1221
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1222
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1223
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1224
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1225
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1317
[Dialog2] launchNextDialog - id: 1317
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1318
[Dialog2] pushDialog - id: 1522
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1318
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1522
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button3)
[Dialog2] pushDialog - id: 1226
[Dialog2] launchNextDialog - id: 1226
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button2)
[Dialog2] pushDialog - id: 1226
[Dialog2] launchNextDialog - id: 1226
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0004.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cnb1 already loaded
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim cnb1 already loaded
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeWarp3::Anim] load - anim clb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0007.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 6
[Dialog2] pushDialog - id: 1266
[Dialog2] launchNextDialog - id: 1266
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1267
[Dialog2] pushDialog - id: 1268
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Dialog2] launchNextDialog - id: 1267
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1268
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
3D\Etagere_Bas_B[Dialog2] pushDialog - id: 1239
[Dialog2] launchNextDialog - id: 1239
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim evb1 already loaded
[Dialog2] pushDialog - id: 105
[Dialog2] launchNextDialog - id: 105
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 109
[Dialog2] launchNextDialog - id: 109
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 1319
[Dialog2] launchNextDialog - id: 1319
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0001.wp
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0006.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim crb1 already loaded
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1230
[Dialog2] launchNextDialog - id: 1230
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cvb10001_zoomed_0, button0)
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1228
[Dialog2] launchNextDialog - id: 1228
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\AIII7[Dialog2] pushDialog - id: 108
[Dialog2] launchNextDialog - id: 108
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_E[Dialog2] pushDialog - id: 1238
[Dialog2] launchNextDialog - id: 1238
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_E[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_5_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1234
[Dialog2] launchNextDialog - id: 1234
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Bas_B[Dialog2] pushDialog - id: 1239
[Dialog2] launchNextDialog - id: 1239
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_B[Dialog2] pushDialog - id: 108
[Dialog2] launchNextDialog - id: 108
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_A[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_4_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_E[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_E[Dialog2] pushDialog - id: 1238
[Dialog2] launchNextDialog - id: 1238
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_5_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Haut_D[Dialog2] pushDialog - id: 1234
[Dialog2] launchNextDialog - id: 1234
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1234
[Dialog2] launchNextDialog - id: 1234
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Position_4_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_3_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Haut_B[Dialog2] pushDialog - id: 1235
[Dialog2] launchNextDialog - id: 1235
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_2_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Haut_A[Dialog2] pushDialog - id: 1233
[Dialog2] launchNextDialog - id: 1233
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\AIII7OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1244
[Dialog2] launchNextDialog - id: 1244
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button0)
3D\Position_1_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_2_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Haut_C[Dialog2] pushDialog - id: 1236
[Dialog2] launchNextDialog - id: 1236
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\CIII15OnShowedDocumentButtonValidated(dyb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1246
[Dialog2] launchNextDialog - id: 1246
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 155
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Position_3_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Haut_D[Dialog2] pushDialog - id: 1234
[Dialog2] launchNextDialog - id: 1234
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Position_4_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Etagere_Haut_E[Dialog2] pushDialog - id: 1238
[Dialog2] launchNextDialog - id: 1238
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\FIV05[Dialog2] pushDialog - id: 1247
[Dialog2] launchNextDialog - id: 1247
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1272
[Dialog2] launchNextDialog - id: 1272
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleEngrenage] enter - eng EngrenageMobile0 - 0.564103x0.332031
[PuzzleEngrenage] enter - eng EngrenageMobile1 - 0.423443x0.286458
[PuzzleEngrenage] enter - eng EngrenageMobile2 - 0.574359x0.442708
[PuzzleEngrenage] enter - eng EngrenageMobile3 - 0.586081x0.572917
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 6 + 827
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0009.wp
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0009.wp
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Application] onMenuTransitionFinished
[PuzzleEngrenage] enter - eng EngrenageMobile0 - 0.485819x0.563715
[PuzzleEngrenage] enter - eng EngrenageMobile1 - 0.401248x0.285937
[PuzzleEngrenage] enter - eng EngrenageMobile2 - 0.406405x0.417033
[PuzzleEngrenage] enter - eng EngrenageMobile3 - 0.424969x0.545380
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 833 + 43
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1274
[Dialog2] launchNextDialog - id: 1274
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleEngrenage] enter - eng EngrenageMobile0 - 0.566780x0.444536
[PuzzleEngrenage] enter - eng EngrenageMobile1 - 0.426000x0.282270
[PuzzleEngrenage] enter - eng EngrenageMobile2 - 0.443018x0.413366
[PuzzleEngrenage] enter - eng EngrenageMobile3 - 0.460035x0.542629
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 876 + 20
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[PuzzleEngrenage] enter - eng EngrenageMobile0 - 0.566780x0.444536
[PuzzleEngrenage] enter - eng EngrenageMobile1 - 0.574000x0.284103
[PuzzleEngrenage] enter - eng EngrenageMobile2 - 0.518822x0.371195
[PuzzleEngrenage] enter - eng EngrenageMobile3 - 0.571421x0.555464
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 896 + 11
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cub1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 1737
[Dialog2] launchNextDialog - id: 1737
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
GameWarp::save mPrologue = 0 fileName = 0.xml
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1743
[Dialog2] launchNextDialog - id: 1743
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnCombinationFinished(Diapo_Rack)
[PuzzleTimeHandler] getTotalTime: 0 + 75
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\FIV05OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button7)
Blabla[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[Dialog2] pushDialog - id: 1249
[Dialog2] launchNextDialog - id: 1249
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\FIV05[Dialog2] pushDialog - id: 107
[Dialog2] launchNextDialog - id: 107
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
3D\Etagere_Bas_FGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0010.wp
[TeWarp3::Anim] load - anim gwb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[Dialog2] pushDialog - id: 1359
[Dialog2] launchNextDialog - id: 1359
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1693
[Dialog2] launchNextDialog - id: 1693
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeWarp3::Anim] load - anim gwb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] onTimer - show skip button
[PuzzleTimeHandler] getTotalTime: 0 + 187
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0110.wp
GameWarp::save mPrologue = 0 fileName = 1.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim hvb1 already loaded
[TeWarp3::Anim] load - anim hyb1 already loaded
[TeWarp3::Anim] load - anim hzb1 already loaded
[TeWarp3::Anim] load - anim gzb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim gxb1 already loaded
[TeWarp3::Anim] load - anim gxb1 already loaded
[TeWarp3::Anim] load - anim gxb1 already loaded
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[Dialog2] pushDialog - id: 1382
[Dialog2] launchNextDialog - id: 1382
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1383
[Dialog2] pushDialog - id: 1384
[Dialog2] pushDialog - id: 1385
[Dialog2] pushDialog - id: 1386
[Dialog2] pushDialog - id: 1387
[Dialog2] pushDialog - id: 1388
[Dialog2] pushDialog - id: 1389
[Dialog2] launchNextDialog - id: 1383
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1384
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1385
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1386
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1387
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1388
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1389
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1374
[Dialog2] launchNextDialog - id: 1374
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1375
[Dialog2] launchNextDialog - id: 1375
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1377
[Dialog2] launchNextDialog - id: 1377
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnCombinationFinished(Javel_Eau)
OnCombinationFinished(JavelEau_EauOxygenee)
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
[Diary] addPage - adding page_022_0
[Dialog2] pushDialog - id: 1380
[Dialog2] launchNextDialog - id: 1380
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button0)
Quit
[TeWarp3::Anim] load - anim hyb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1275
[Dialog2] launchNextDialog - id: 1275
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1276
[Dialog2] launchNextDialog - id: 1276
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim gvb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button13)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button12)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button11)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1361
[Dialog2] launchNextDialog - id: 1361
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button16)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button20)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button11)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button14)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button8)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1362
[Dialog2] launchNextDialog - id: 1362
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1363
[Dialog2] launchNextDialog - id: 1363
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1364
[Dialog2] launchNextDialog - id: 1364
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1372
[Dialog2] launchNextDialog - id: 1372
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button11)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button20)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1369
[Dialog2] launchNextDialog - id: 1369
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1370
[Dialog2] launchNextDialog - id: 1370
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gvb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1325
[Dialog2] launchNextDialog - id: 1325
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1326
[Dialog2] pushDialog - id: 1327
[Dialog2] pushDialog - id: 1328
[Dialog2] pushDialog - id: 1329
[Dialog2] pushDialog - id: 1330
[Dialog2] pushDialog - id: 1331
[Dialog2] pushDialog - id: 1332
[Dialog2] pushDialog - id: 1333
[Dialog2] pushDialog - id: 1334
[Dialog2] pushDialog - id: 1335
[Dialog2] pushDialog - id: 1336
[Dialog2] pushDialog - id: 1337
[Dialog2] pushDialog - id: 1338
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1326
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1327
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1328
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1329
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1330
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1331
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1332
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1333
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1334
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1335
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1336
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1337
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1338
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] pushDialog - id: 1295
[Dialog2] launchNextDialog - id: 1295
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1296
[Dialog2] pushDialog - id: 1297
[Dialog2] pushDialog - id: 1298
[Dialog2] pushDialog - id: 1299
[Dialog2] pushDialog - id: 1300
[Dialog2] pushDialog - id: 1301
[Dialog2] pushDialog - id: 1302
[Dialog2] pushDialog - id: 1303
[Dialog2] pushDialog - id: 1304
[Dialog2] pushDialog - id: 1305
[Dialog2] pushDialog - id: 1306
[Dialog2] pushDialog - id: 1307
[Dialog2] pushDialog - id: 1308
[Dialog2] pushDialog - id: 1309
[Dialog2] pushDialog - id: 1310
[PuzzleTelephone] onStoppedTalking - avatar: Sm
[Dialog2] launchNextDialog - id: 1296
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1297
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1298
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1299
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1300
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1301
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1302
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1303
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1304
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1305
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1306
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1307
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1308
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1309
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1310
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] pushDialog - id: 1312
[Dialog2] launchNextDialog - id: 1312
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1313
[Dialog2] pushDialog - id: 1314
[Dialog2] pushDialog - id: 1315
[Dialog2] pushDialog - id: 1316
[PuzzleTelephone] onStoppedTalking - avatar: Se
[Dialog2] launchNextDialog - id: 1313
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1314
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Se
[Dialog2] launchNextDialog - id: 1315
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1316
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Se
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Dialog2] pushDialog - id: 106
[Dialog2] launchNextDialog - id: 106
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim ezb1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button0)
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1885
[Dialog2] launchNextDialog - id: 1885
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 1390
[Dialog2] launchNextDialog - id: 1390
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 1402
[Dialog2] launchNextDialog - id: 1402
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Relance 5.ogg)
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1394
[Dialog2] launchNextDialog - id: 1394
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[TeWarp3::Anim] load - anim idb1 already loaded
[Dialog2] pushDialog - id: 1401
[Dialog2] launchNextDialog - id: 1401
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[Dialog2] pushDialog - id: 1402
[Dialog2] launchNextDialog - id: 1402
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1395
[Dialog2] launchNextDialog - id: 1395
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1392
[Dialog2] launchNextDialog - id: 1392
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1394
[Dialog2] launchNextDialog - id: 1394
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[Dialog2] pushDialog - id: 1404
[Dialog2] launchNextDialog - id: 1404
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1405
[Dialog2] launchNextDialog - id: 1405
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1391
[Dialog2] launchNextDialog - id: 1391
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1741
[Dialog2] launchNextDialog - id: 1741
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1403
[Dialog2] launchNextDialog - id: 1403
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[Dialog2] pushDialog - id: 1393
[Dialog2] launchNextDialog - id: 1393
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[Dialog2] pushDialog - id: 1406
[Dialog2] launchNextDialog - id: 1406
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1407
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1407
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 5
[TeLuaThread::Execute] La fonction : "PuzzleBasReliefExit" n'existe pas.
[Dialog2] pushDialog - id: 1430
[Dialog2] launchNextDialog - id: 1430
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[TeWarp3::Anim] load - anim ifb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeWarp3::Anim] load - anim igb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnFirstAidKitCombinationFinished(B_medicament_A_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 15 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][2] = 18 != mSolution[0][2] = 3
[PuzzleBasRelief] onVictory mIndex[0][2] = 18 != mSolution[0][2] = 3
[PuzzleBasRelief] onVictory mIndex[0][2] = 18 != mSolution[0][2] = 3
[PuzzleTimeHandler] onTimer - show skip button
[PuzzleTimeHandler] getTotalTime: 5 + 183
[PuzzleTimeHandler] getTotalTime: 5 + 183
[TeLuaThread::Execute] La fonction : "PuzzleBasReliefExit" n'existe pas.
[TeWarp3::Anim] load - anim ieb1 already loaded
GameWarp::save mPrologue = 0 fileName = 2.xml
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[Dialog2] pushDialog - id: 1410
[Dialog2] launchNextDialog - id: 1410
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[Diary] addPage - adding page_023_0
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
OnMusicFinished(Sounds/Musiques/Relance 3b.ogg)
[PuzzleTimeHandler] getTotalTime: 0 + 4
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[PuzzleTimeHandler] getTotalTime: 4 + 33
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[PuzzleTimeHandler] getTotalTime: 37 + 33
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
OnShowedDocumentButtonValidated(iyb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim iib1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
OnShowedDocumentButtonValidated(iyb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(iwb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 70 + 15
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[TrophiesBrowser] enter
[PuzzleTimeHandler] getTotalTime: 85 + 18
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
OnShowedDocumentButtonValidated(iwb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim iib1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[TeWarp3::Anim] load - anim igb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim icb1 already loaded
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[TeWarp3::Anim] load - anim l1b1 already loaded
[Application] onMenuTransitionFinished
[VideoPlayer] onVideoStopped - Videos/cine0001.ogv
entering 3D/Cauchemar/0116.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine0001.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
entering 3D/Cauchemar/0117.wp
entering 3D/Cauchemar/0218.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
entering 3D/Cauchemar/0109.wp
entering 3D/Cauchemar/0110.wp
[TeWarp3::Anim] load - anim pkf1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0002bis.ogv
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine0002bis.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 1195
[Dialog2] launchNextDialog - id: 1195
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_017_0
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[Application] onMenuTransitionFinished
[TeSFX::play()] file name : Sounds/SFX/lightning2.ogg error : 40963
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 1 warpName = 3D/budapest/0001.wp
entering 3D/budapest/0001.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0001.ogv
entering 3D/Cauchemar/0116.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
entering 3D/Cauchemar/0117.wp
entering 3D/Cauchemar/0218.wp
[VideoPlayer] onSkipVideoButtonValidated
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim aia1 already loaded
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0002.ogv
OnDocumentOpened(Confirm_Tuto_001)
OnShowedDocumentButtonValidated(Confirm_Tuto_001_zoomed_0, button0)
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ama1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim apa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aka1
[Dialog2] pushDialog - id: 1789
[Dialog2] launchNextDialog - id: 1789
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1790
[Dialog2] pushDialog - id: 1791
[Dialog2] pushDialog - id: 1792
[Diary] addPage - adding page_008_0
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1790
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1791
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1792
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
aka1
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1032
[Dialog2] launchNextDialog - id: 1032
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1033
[Dialog2] pushDialog - id: 1034
[Dialog2] pushDialog - id: 1035
[Dialog2] launchNextDialog - id: 1033
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1034
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1035
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1037
[Dialog2] launchNextDialog - id: 1037
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1038
[Dialog2] pushDialog - id: 1039
[Dialog2] pushDialog - id: 1040
[Dialog2] pushDialog - id: 1041
[Dialog2] launchNextDialog - id: 1038
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1039
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1040
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1041
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1042
[Dialog2] launchNextDialog - id: 1042
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] pushDialog - id: 1043
[Dialog2] pushDialog - id: 1044
[Dialog2] pushDialog - id: 1045
[Dialog2] launchNextDialog - id: 1043
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1044
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1045
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
apa1
OnDocumentOpened(zza10001)
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aqa1
[Dialog2] pushDialog - id: 1068
[Dialog2] launchNextDialog - id: 1068
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
apa1
OnDocumentOpened(zza10001)
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1153
[Dialog2] launchNextDialog - id: 1153
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(zza10001_zoomed_0, button0)
[Dialog2] pushDialog - id: 1020
[Dialog2] launchNextDialog - id: 1020
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] pushDialog - id: 1021
[Dialog2] pushDialog - id: 1022
[Dialog2] pushDialog - id: 1023
[Dialog2] pushDialog - id: 1024
[Dialog2] pushDialog - id: 1025
[Dialog2] pushDialog - id: 1026
[Dialog2] pushDialog - id: 1027
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1021
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1022
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1023
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1024
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1025
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1026
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1027
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
apa1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
aqa1
[Dialog2] pushDialog - id: 1068
[Dialog2] launchNextDialog - id: 1068
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
aqa1
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ama1
aoa1
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
3D\CoffreFerme
[Dialog2] pushDialog - id: 1065
[Dialog2] launchNextDialog - id: 1065
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0001.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::configMarker: Unknown marker 0 on animation : ala1
[TeWarp3::configMarker: Unknown marker 0 on animation : ama1
[TeWarp3::configMarker: Unknown marker 0 on animation : ana1
[TeWarp3::configMarker: Unknown marker 1 on animation : aoa1
[TeWarp3::configMarker: Unknown marker 0 on animation : apa1
[TeWarp3::configMarker: Unknown marker 0 on animation : aqa1
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim aga1 already loaded
[TeWarp3::Anim] load - anim aia1 already loaded
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim aka1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim ala1 already loaded
[TeWarp3::Anim] load - anim ana1 already loaded
[TeWarp3::Anim] load - anim aqa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ana1
ala1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
aqa1
[Dialog2] pushDialog - id: 1066
[Dialog2] launchNextDialog - id: 1066
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
aqa1
[TeWarp3::Anim] load - anim aqa1 already loaded
aqa1
OnDocumentOpened(awa10001)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnCombinationFinished(Cire_Briquet)
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button1)
OnDocumentOpened(awa10001)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button1)
OnDocumentOpened(awa10001)
OnShowedDocumentButtonValidated(awa10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim aqa1 already loaded
aqa1
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
3D\CoffreFerme
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Friedlen
[Dialog2] pushDialog - id: 1054
[Dialog2] launchNextDialog - id: 1054
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] pushDialog - id: 1055
[Dialog2] pushDialog - id: 1056
[Dialog2] pushDialog - id: 1057
[Dialog2] pushDialog - id: 1058
[Dialog2] pushDialog - id: 1059
[Dialog2] pushDialog - id: 1060
[Dialog2] pushDialog - id: 1061
[Dialog2] pushDialog - id: 1717
[Dialog2] launchNextDialog - id: 1055
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1056
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1057
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1058
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1059
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1060
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue2_W02.jpg
[Dialog2] launchNextDialog - id: 1061
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[Dialog2] launchNextDialog - id: 1717
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
3D\Friedlen
OnDocumentOpened(axb10001)
OnShowedDocumentButtonValidated(axb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0001.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::configMarker: Unknown marker 0 on animation : ala1
[TeWarp3::configMarker: Unknown marker 0 on animation : ama1
[TeWarp3::configMarker: Unknown marker 0 on animation : ana1
[TeWarp3::configMarker: Unknown marker 1 on animation : aoa1
[TeWarp3::configMarker: Unknown marker 0 on animation : apa1
[TeWarp3::configMarker: Unknown marker 0 on animation : aqa1
entering 3D/budapest/0001.wp
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[TeWarp3::Anim] load - anim aka1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1715
[Dialog2] launchNextDialog - id: 1715
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1052
[Dialog2] launchNextDialog - id: 1052
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1012
[Dialog2] launchNextDialog - id: 1012
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01.jpg
[Dialog2] pushDialog - id: 1013
[Dialog2] launchNextDialog - id: 1013
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue1_W02.jpg
[TeWarp3::Anim] load - anim afa1 already loaded
[TeWarp3::Anim] load - anim afa1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Dialog2] pushDialog - id: 1715
[Dialog2] launchNextDialog - id: 1715
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Dialog2] pushDialog - id: 1008
[Dialog2] launchNextDialog - id: 1008
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnCombinationFinished(BandeAudio_Scotch)
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onPlay - PLAYING
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + -1.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 0 -  zma10000.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: -0.500000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: -0.500000 - -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 + -1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[TeSFX::play()] file name : Sounds/SFX/I_Clic_Retour.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.300000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 8 -  zma10008.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.800000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.800000 - 0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 6 -  zna10006.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 5 -  zma10005.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.600000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.500000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.600000 - 0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.300000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 8 -  zma10008.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.800000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.800000 - 0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.300000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 8 -  zma10008.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.800000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.800000 - 0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.500000 + 0.500000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[TeSFX::play()] file name : Sounds/SFX/I_Clic_Retour.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + -0.300000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 5 -  zna10005.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 6 -  zma10006.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 2: 0.700000
[TeSFX::play()] file name : Sounds/SFX/b_Metal02.ogg error : 40963
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 0.700000 - -0.300000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 4 -  zna10004.png
[PuzzleTableEcoute] updateCurves - modif courbe voix: 10 -  zma10010.png
[PuzzleTableEcoute] updateCurves - courbe 0: 0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.400000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[PuzzleTableEcoute] onToolCommon - modif courbe 0: 0.500000 - 1.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.400000 - -0.100000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 - 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 0: -0.500000 + 0.000000 
[PuzzleTableEcoute] onToolCommon - modif courbe 1: 0.500000 + -0.500000 
[PuzzleTableEcoute] onToolCommon - modif courbe 2: 1.000000 + 0.000000 
[PuzzleTableEcoute] updateCurves - modif courbe musique: 0 -  zna10000.png
[PuzzleTableEcoute] onVictory - VICTORY!!
[PuzzleTableEcoute] updateCurves - modif courbe voix: 11 -  zma10011.png
[PuzzleTableEcoute] updateCurves - courbe 0: -0.500000
[PuzzleTableEcoute] updateCurves - courbe 1: 0.000000
[PuzzleTableEcoute] updateCurves - courbe 2: 1.000000
[PuzzleTableEcoute] onVictory - VICTORY!!
[PuzzleTimeHandler] getTotalTime: 0 + 140
[TeWarp3::configMarker: Unknown marker 0 on animation : aka1
[TeWarp3::Anim] load - anim ara1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[Dialog2] pushDialog - id: 1010
[Dialog2] launchNextDialog - id: 1010
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Friedlen
OnDocumentOpened(axb10001)
[TeSFX::play()] file name : Sounds/SFX/ChoixMenu.wav error : 40963
OnShowedDocumentButtonValidated(axb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Archives
OnDocumentOpened(F002_02)
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button19)
OnDocumentOpened(ata10003)
OnShowedDocumentButtonValidated(ata10003_zoomed_0, button1)
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
OnDocumentOpened(aya10001)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(aya10001_zoomed_0, button1)
OnDocumentOpened(aya10002)
OnShowedDocumentButtonValidated(aya10002_zoomed_0, button0)
OnDocumentOpened(F002_02)
OnShowedDocumentButtonValidated(F002_02_zoomed_0, button10)
OnDocumentOpened(ata10002)
OnShowedDocumentButtonValidated(ata10002_zoomed_0, button1)
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
OnDocumentOpened(aza10001)
OnShowedDocumentButtonValidated(aza10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\budapest\0003.wp
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0003.wp
[Dialog2] pushDialog - id: 1071
[Dialog2] launchNextDialog - id: 1071
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[Dialog2] pushDialog - id: 1072
[Dialog2] pushDialog - id: 1073
[Dialog2] pushDialog - id: 1074
[Dialog2] pushDialog - id: 1075
[Dialog2] pushDialog - id: 1076
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1072
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1073
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1074
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1075
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1076
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue3_W03.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0004.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[Diary] addPage - adding page_015_0
[Dialog2] pushDialog - id: 1078
[Dialog2] launchNextDialog - id: 1078
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1079
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1079
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[Dialog2] pushDialog - id: 1095
[Dialog2] launchNextDialog - id: 1095
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1096
[Dialog2] pushDialog - id: 1097
[Dialog2] pushDialog - id: 1098
[Dialog2] pushDialog - id: 1099
[Dialog2] pushDialog - id: 1100
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1096
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1097
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1098
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1099
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1100
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnShowedDocumentButtonValidated(bha1_zoomed_0, button0)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1082
[Dialog2] launchNextDialog - id: 1082
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1083
[Dialog2] pushDialog - id: 1084
[Dialog2] pushDialog - id: 1085
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1083
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1084
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] launchNextDialog - id: 1085
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1086
[Dialog2] launchNextDialog - id: 1086
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1087
[Dialog2] pushDialog - id: 1088
[Dialog2] pushDialog - id: 1736
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1087
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1088
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1736
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1719
[Dialog2] launchNextDialog - id: 1719
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1720
[Dialog2] pushDialog - id: 1721
[Dialog2] pushDialog - id: 1722
[Dialog2] pushDialog - id: 1723
[Dialog2] pushDialog - id: 1724
[Dialog2] pushDialog - id: 1725
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1720
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1721
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1722
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1723
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1724
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1725
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1104
[Dialog2] launchNextDialog - id: 1104
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1105
[Dialog2] pushDialog - id: 1106
[Dialog2] pushDialog - id: 1107
[Dialog2] pushDialog - id: 1108
[Dialog2] pushDialog - id: 1109
[Dialog2] pushDialog - id: 1110
[Dialog2] pushDialog - id: 1111
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1105
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1106
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1107
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1108
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1109
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1110
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1111
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : bia1
entering 3D/budapest/0003.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bda1 already loaded
[TeWarp3::Anim] load - anim bea1 already loaded
[TeWarp3::Anim] load - anim bfa1 already loaded
[TeWarp3::Anim] load - anim bga1 already loaded
[TeWarp3::Anim] load - anim bba1 already loaded
[TeWarp3::Anim] load - anim bca1 already loaded
[TeWarp3::Anim] load - anim baa1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnMusicFinished(Sounds/Musiques/BeneathTheKrypt_v1.ogg)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnCombinationFinished(Polaroid_Pellicule)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnCombinationFinished(PolaroidPellicule_Piles)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
entering 3D/budapest/0004.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 248.000000 x 9.250000
AngleX: 248 - angleY: 9.25
[Dialog2] pushDialog - id: 1128
[Dialog2] launchNextDialog - id: 1128
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1129
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1129
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnShowedDocumentButtonValidated(bha1_zoomed_0, button0)
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 156.000000 x -34.437504
AngleX: 156 - angleY: -34.437503814697
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 156.000000 x -34.437504
AngleX: 156 - angleY: -34.437503814697
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 156.000000 x -34.437504
AngleX: 156 - angleY: -34.437503814697
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnDocumentOpened(bha1)
[TeWarp3::Anim] load - anim bia1 already loaded
OnShowedDocumentButtonValidated(bha1_zoomed_0, button0)
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 156.000000 x -34.437504
AngleX: 156 - angleY: -34.437503814697
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 137.000000 x -21.125004
AngleX: 137 - angleY: -21.125003814697
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
OnCombinationFinished(Pulverisateur_PoudreEmpreinte)
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1119
[Dialog2] launchNextDialog - id: 1119
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Diary] addPage - adding page_016_0
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] pushDialog - id: 1120
[Dialog2] launchNextDialog - id: 1120
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[Dialog2] pushDialog - id: 1121
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1121
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[PuzzlePhoto] onPhoto - coords: 1.000000 x 4.484315
AngleX: 1 - angleY: 4.4843153953552
[Dialog2] pushDialog - id: 1130
[Dialog2] launchNextDialog - id: 1130
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[Dialog2] pushDialog - id: 1131
[Dialog2] pushDialog - id: 1132
[Dialog2] pushDialog - id: 1133
[Dialog2] pushDialog - id: 1101
[Dialog2] pushDialog - id: 1102
[Dialog2] pushDialog - id: 1103
[Dialog2] pushDialog - id: 1278
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1131
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1132
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1133
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1101
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1102
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1103
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[Dialog2] launchNextDialog - id: 1278
[Dialog2] setBackground - bg: 2D/F_Lazlo_Vue2_W04.jpg
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bia1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : bia1
entering 3D/budapest/0003.wp
[TeWarp3::Anim] load - anim bia1 already loaded
[TeWarp3::Anim] load - anim bga1 already loaded
[TeWarp3::Anim] load - anim baa1 already loaded
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : aga1
entering 3D/budapest/0002.wp
[TeWarp3::Anim] load - anim ara1 already loaded
[TeWarp3::Anim] load - anim aoa1 already loaded
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 18
[Dialog2] pushDialog - id: 1732
[Dialog2] launchNextDialog - id: 1732
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1733
[Dialog2] launchNextDialog - id: 1733
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 18
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 3
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 15
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_A_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 8
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnFirstAidKitCombinationFinished(B_medicament_B_N + B_medicament_C_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
3D\Telephone
[Dialog2] pushDialog - id: 1281
[Dialog2] launchNextDialog - id: 1281
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1282
[Dialog2] pushDialog - id: 1283
[Dialog2] pushDialog - id: 1284
[Dialog2] pushDialog - id: 1285
[Dialog2] pushDialog - id: 1286
[Dialog2] pushDialog - id: 1287
[Dialog2] pushDialog - id: 1288
[Dialog2] pushDialog - id: 1289
[Dialog2] pushDialog - id: 1290
[Dialog2] pushDialog - id: 1291
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1282
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1283
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1284
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1285
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/BeneathTheKrypt_v1.ogg)
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1287
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1288
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1289
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1290
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1291
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[TeLuaThread::Execute] La fonction : "OnTelephoneExit" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 1
GameWarp::save mPrologue = 1 fileName = prologue_save.xml
spriteLayoutBindings:: multiple objects with name profilButton
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[Application] onMenuTransitionFinished
EndPrologueMenu::onContinueButton
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0011.wp
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim E1B1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[Diary] addPage - adding page_018_0
[Dialog2] pushDialog - id: 1197
[Dialog2] launchNextDialog - id: 1197
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1198
[Dialog2] pushDialog - id: 1199
[Dialog2] pushDialog - id: 1200
[Dialog2] pushDialog - id: 1203
[Dialog2] pushDialog - id: 1204
[Dialog2] pushDialog - id: 1205
[Dialog2] pushDialog - id: 1213
[Dialog2] pushDialog - id: 1214
[Dialog2] pushDialog - id: 1860
[Dialog2] pushDialog - id: 1216
[Dialog2] pushDialog - id: 1217
[Dialog2] pushDialog - id: 1218
[TeWarp3::Anim] load - anim cab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1198
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1199
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1200
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1203
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1204
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1205
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1213
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1214
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1860
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1216
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1217
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1218
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] pushDialog - id: 1220
[Dialog2] launchNextDialog - id: 1220
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1221
[Dialog2] pushDialog - id: 1222
[Dialog2] pushDialog - id: 1223
[Dialog2] pushDialog - id: 1224
[Dialog2] pushDialog - id: 1225
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1221
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1222
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1223
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1224
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1225
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] pushDialog - id: 1861
[Dialog2] launchNextDialog - id: 1861
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1862
[Dialog2] pushDialog - id: 1863
[Dialog2] pushDialog - id: 1864
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1862
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1863
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1864
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] pushDialog - id: 1317
[Dialog2] launchNextDialog - id: 1317
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[Dialog2] pushDialog - id: 1318
[Dialog2] pushDialog - id: 1522
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1318
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[Dialog2] launchNextDialog - id: 1522
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W01_W.jpg
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
[TeWarp3::Anim] load - anim cab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0006.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim crb1 already loaded
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1230
[Dialog2] launchNextDialog - id: 1230
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cvb10001_zoomed_0, button0)
OnShowedDocumentButtonValidated(csb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0007.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 1266
[Dialog2] launchNextDialog - id: 1266
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1267
[Dialog2] pushDialog - id: 1268
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Dialog2] launchNextDialog - id: 1267
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1268
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(glb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim ddb1 already loaded
[TeWarp3::Anim] load - anim dwb1 already loaded
3D\Etagere_Bas_D[Dialog2] pushDialog - id: 1240
[Dialog2] launchNextDialog - id: 1240
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_E[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_D[Dialog2] pushDialog - id: 108
[Dialog2] launchNextDialog - id: 108
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Haut_E[Dialog2] pushDialog - id: 1238
[Dialog2] launchNextDialog - id: 1238
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_5_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_4_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_3_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_2_G[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Etagere_Bas_A[Dialog2] pushDialog - id: 1241
[Dialog2] launchNextDialog - id: 1241
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\AIII7OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1244
[Dialog2] launchNextDialog - id: 1244
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
OnShowedDocumentButtonValidated(dzb10001_zoomed_0, button0)
3D\Position_1_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Position_2_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\CIII15OnShowedDocumentButtonValidated(dyb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1246
[Dialog2] launchNextDialog - id: 1246
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 191
3D\Etagere_Bas_G[Dialog2] pushDialog - id: 1243
[Dialog2] launchNextDialog - id: 1243
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1242
[Dialog2] launchNextDialog - id: 1242
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\FIV05[Dialog2] pushDialog - id: 1247
[Dialog2] launchNextDialog - id: 1247
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button0)
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 1242
[Dialog2] launchNextDialog - id: 1242
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Whitby\0009.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0009.wp
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 1866
[Dialog2] launchNextDialog - id: 1866
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1272
[Dialog2] launchNextDialog - id: 1272
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 128
OnShowedDocumentButtonValidated(fcb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0005.wp[Dialog2] pushDialog - id: 1250
[Dialog2] launchNextDialog - id: 1250
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Position_3_D[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
entering 3D/Whitby/0003.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(chb10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
GameWarp::save mPrologue = 0 fileName = 0.xml
[TeWarp3::Anim] load - anim dtb1 already loaded
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\FIV05[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(dbb10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim ebb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnCombinationFinished(Diapo_Rack)
[PuzzleTimeHandler] getTotalTime: 0 + 50
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\FIV05OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dhb10001_zoomed_0, button7)
Blabla[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[Dialog2] pushDialog - id: 1249
[Dialog2] launchNextDialog - id: 1249
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim dfb1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
3D\Etagere_Bas_F[Dialog2] pushDialog - id: 107
[Dialog2] launchNextDialog - id: 107
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 1
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnFirstAidKitCombinationFinished(B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1737
[Dialog2] launchNextDialog - id: 1737
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cnb1 already loaded
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(cjb10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
3D\Etagere_Bas_FGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0010.wp
[TeWarp3::Anim] load - anim gwb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[Dialog2] pushDialog - id: 1359
[Dialog2] launchNextDialog - id: 1359
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[Dialog2] pushDialog - id: 1693
[Dialog2] launchNextDialog - id: 1693
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim gwb1 already loaded
[PuzzleTimeHandler] onTimer - show skip button
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[PuzzleTimeHandler] getTotalTime: 0 + 688
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0110.wp
GameWarp::save mPrologue = 0 fileName = 1.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim hvb1 already loaded
[TeWarp3::Anim] load - anim hyb1 already loaded
[TeWarp3::Anim] load - anim hzb1 already loaded
[TeWarp3::Anim] load - anim gzb1 already loaded
[TeWarp3::Anim] load - anim gvb1 already loaded
OnMusicFinished(Sounds/Musiques/DRACULA_Theme INTRO.ogg)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button16)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button17)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button17)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button18)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button18)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button13)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button14)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button14)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button15)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button15)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button13)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button19)
OnShowedDocumentButtonValidated(gob10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim grb1 already loaded
[TeWarp3::Anim] load - anim gsb1 already loaded
[TeWarp3::Anim] load - anim gtb1 already loaded
[TeWarp3::Anim] load - anim gub1 already loaded
[Dialog2] pushDialog - id: 1369
[Dialog2] launchNextDialog - id: 1369
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1370
[Dialog2] launchNextDialog - id: 1370
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1363
[Dialog2] launchNextDialog - id: 1363
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1374
[Dialog2] launchNextDialog - id: 1374
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1375
[Dialog2] launchNextDialog - id: 1375
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1377
[Dialog2] launchNextDialog - id: 1377
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
OnCombinationFinished(Javel_Eau)
OnCombinationFinished(JavelEau_EauOxygenee)
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button1)
Grosse tche
[Diary] addPage - adding page_022_0
[Dialog2] pushDialog - id: 1380
[Dialog2] launchNextDialog - id: 1380
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(hwb10004_zoomed_0, button0)
Quit
[TeWarp3::Anim] load - anim hyb1 already loaded
[Dialog2] pushDialog - id: 1275
[Dialog2] launchNextDialog - id: 1275
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1276
[Dialog2] launchNextDialog - id: 1276
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(gnb10001_zoomed_0, button0)
[Dialog2] pushDialog - id: 1739
[Dialog2] launchNextDialog - id: 1739
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gxb1 already loaded
[TeWarp3::Anim] load - anim gxb1 already loaded
[TeWarp3::Anim] load - anim gxb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
[Dialog2] pushDialog - id: 1382
[Dialog2] launchNextDialog - id: 1382
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1383
[Dialog2] pushDialog - id: 1384
[Dialog2] pushDialog - id: 1385
[Dialog2] pushDialog - id: 1386
[Dialog2] pushDialog - id: 1387
[Dialog2] pushDialog - id: 1388
[Dialog2] pushDialog - id: 1389
[Dialog2] launchNextDialog - id: 1383
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1384
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1385
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1386
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1387
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1388
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1389
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim ecb1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1325
[Dialog2] launchNextDialog - id: 1325
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1326
[Dialog2] pushDialog - id: 1327
[Dialog2] pushDialog - id: 1328
[Dialog2] pushDialog - id: 1329
[Dialog2] pushDialog - id: 1330
[Dialog2] pushDialog - id: 1331
[Dialog2] pushDialog - id: 1332
[Dialog2] pushDialog - id: 1333
[Dialog2] pushDialog - id: 1334
[Dialog2] pushDialog - id: 1335
[Dialog2] pushDialog - id: 1336
[Dialog2] pushDialog - id: 1337
[Dialog2] pushDialog - id: 1338
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1326
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1327
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1328
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1329
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1330
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1331
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1332
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1333
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1334
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1335
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1336
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1337
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1338
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] pushDialog - id: 1295
[Dialog2] launchNextDialog - id: 1295
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1296
[Dialog2] pushDialog - id: 1297
[Dialog2] pushDialog - id: 1298
[Dialog2] pushDialog - id: 1299
[Dialog2] pushDialog - id: 1300
[Dialog2] pushDialog - id: 1301
[Dialog2] pushDialog - id: 1302
[Dialog2] pushDialog - id: 1303
[Dialog2] pushDialog - id: 1304
[Dialog2] pushDialog - id: 1305
[Dialog2] pushDialog - id: 1306
[Dialog2] pushDialog - id: 1307
[Dialog2] pushDialog - id: 1308
[Dialog2] pushDialog - id: 1309
[Dialog2] pushDialog - id: 1310
[PuzzleTelephone] onStoppedTalking - avatar: Sm
[Dialog2] launchNextDialog - id: 1296
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1297
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1298
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1299
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1300
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1301
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1302
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1303
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1304
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1305
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1306
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1307
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1308
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1309
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Ad
[Dialog2] launchNextDialog - id: 1310
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] pushDialog - id: 1312
[Dialog2] launchNextDialog - id: 1312
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1313
[Dialog2] pushDialog - id: 1314
[Dialog2] pushDialog - id: 1315
[Dialog2] pushDialog - id: 1316
[PuzzleTelephone] onStoppedTalking - avatar: Se
[Dialog2] launchNextDialog - id: 1313
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1314
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Se
[Dialog2] launchNextDialog - id: 1315
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1316
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Se
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[Dialog2] pushDialog - id: 106
[Dialog2] launchNextDialog - id: 106
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim evb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim evb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(EWB10001_zoomed_0, button0)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0011.wp
[TeWarp3::Anim] load - anim l1b1 already loaded
[TeWarp3::Anim] load - anim eyb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0012.wp
[TeWarp3::Anim] load - anim eyb1 already loaded
[TeWarp3::Anim] load - anim exb1 already loaded
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1885
[Dialog2] launchNextDialog - id: 1885
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 03
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(etb10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim exb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0013.wp
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[Dialog2] pushDialog - id: 1392
[Dialog2] launchNextDialog - id: 1392
[TeSoundStreamed::open(const TeString& filename)] can't open file : Sounds/Dialogs/. File type may not be supported.
TeMusic:play: can't open file "Sounds/Dialogs/"
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : iab1
entering 3D/Whitby/0014.wp
[TeWarp3::Anim] load - anim icb1 already loaded
[TeWarp3::Anim] load - anim ibb1 already loaded
[TeWarp3::Anim] load - anim idb1 already loaded
OnMusicFinished(Sounds/Musiques/Relance 5.ogg)
[Dialog2] pushDialog - id: 1401
[Dialog2] launchNextDialog - id: 1401
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1196
[Dialog2] launchNextDialog - id: 1196
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[Dialog2] pushDialog - id: 117
[Dialog2] launchNextDialog - id: 117
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[TeWarp3::Anim] load - anim icb1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[Dialog2] pushDialog - id: 1406
[Dialog2] launchNextDialog - id: 1406
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1407
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] launchNextDialog - id: 1407
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Whitby/0015.wp
entering 3D/Whitby/0015.wp
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim ieb1 already loaded
[TeWarp3::Anim] load - anim ifb1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 11 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 3 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleTimeHandler] onTimer - show skip button
[PuzzleBasRelief] onVictory mIndex[0][0] = 23 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 21 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 19 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 19 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 18 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 21 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 20 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 20 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 5 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 24 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 24 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][1] = 24 != mSolution[0][1] = 2
[PuzzleBasRelief] onVictory mIndex[0][0] = 8 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 7 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 6 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 5 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 4 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 3 != mSolution[0][0] = 1
[PuzzleBasRelief] onVictory mIndex[0][0] = 2 != mSolution[0][0] = 1
[PuzzleTimeHandler] getTotalTime: 0 + 966
[TeWarp3::Anim] load - anim ieb1 already loaded
GameWarp::save mPrologue = 0 fileName = 2.xml
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1410
[Dialog2] launchNextDialog - id: 1410
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeWarp3::Anim] load - anim ifb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeWarp3::Anim] load - anim igb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[Diary] addPage - adding page_023_0
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(iwb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 3b.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(iyb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim jrb1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 30
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[PuzzleTimeHandler] getTotalTime: 30 + 72
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[PuzzleTimeHandler] getTotalTime: 102 + 18
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(ixb10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[PuzzleTimeHandler] getTotalTime: 120 + 162
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button1)
[Dialog2] pushDialog - id: 1413
[Dialog2] launchNextDialog - id: 1413
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button2)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button2)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button2)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
[Dialog2] pushDialog - id: 1414
[Dialog2] launchNextDialog - id: 1414
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 282 + 31
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1745
[Dialog2] launchNextDialog - id: 1745
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 1745
[Dialog2] launchNextDialog - id: 1745
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 313 + 41
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim jcb1 already loaded
[TeWarp3::Anim] load - anim jeb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button1)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button2)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button3)
OnShowedDocumentButtonValidated(F016_02_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 354 + 62
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0017.wp
[Dialog2] pushDialog - id: 1415
[Dialog2] launchNextDialog - id: 1415
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0016.wp
[TeWarp3::Anim] load - anim ikb1 already loaded
[TeWarp3::Anim] load - anim ilb1 already loaded
[TeWarp3::Anim] load - anim imb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
[TeWarp3::Anim] load - anim jkb1 already loaded
[TeWarp3::Anim] load - anim jlb1 already loaded
[TeWarp3::Anim] load - anim jmb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnCombinationFinished(Os_BandesTissu)
OnCombinationFinished(TorcheSeche_Huile)
OnCombinationFinished(TorcheEteinte_Briquet)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0017.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0018.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0118.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim jrb1 already loaded
[Dialog2] pushDialog - id: 1434
[Dialog2] launchNextDialog - id: 1434
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim jrb1 already loaded
[Dialog2] pushDialog - id: 1692
[Dialog2] launchNextDialog - id: 1692
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[PuzzleChambreForte] onMedal
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onMedal
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleTimeHandler] onTimer - show skip button
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onMedal
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onRightCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleChambreForte] onLeftCenterButton
[PuzzleTimeHandler] getTotalTime: 0 + 445
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim jpb1 already loaded
GameWarp::save mPrologue = 0 fileName = 3.xml
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : jpb1
[TeWarp3::configMarker: Unknown marker 0 on animation : jrb1
entering 3D/Whitby/0019.wp
[TeWarp3::Anim] load - anim jpb1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeWarp3::Anim] load - anim lab1 already loaded
[Dialog2] pushDialog - id: 1418
[Dialog2] launchNextDialog - id: 1418
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Relance 2.ogg)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[TeWarp3::Anim] load - anim lbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1419
[Dialog2] launchNextDialog - id: 1419
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine0004.ogv
[Dialog2] pushDialog - id: 1869
[Dialog2] launchNextDialog - id: 1869
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1872
[VideoPlayer] onVideoFinished - Videos/cine0004.ogv
[Dialog2] launchNextDialog - id: 1872
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 12
[TeLuaThread::Execute] La fonction : "PuzzleSerrureCoffreExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1752
[Dialog2] launchNextDialog - id: 1752
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 12 + 17
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeWarp3::Anim] load - anim lcb1 already loaded
[TeWarp3::Anim] load - anim jpb1 already loaded
[Dialog2] pushDialog - id: 1422
[Dialog2] launchNextDialog - id: 1422
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeWarp3::Anim] load - anim jpb1 already loaded
[Dialog2] pushDialog - id: 1423
[Dialog2] launchNextDialog - id: 1423
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1424
[Dialog2] launchNextDialog - id: 1424
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 16
[Dialog2] pushDialog - id: 1435
[Dialog2] launchNextDialog - id: 1435
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1416
[Dialog2] launchNextDialog - id: 1416
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 16
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnFirstAidKitCombinationFinished(B_pomme_N + B_pomme_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: -1
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 13
OnFirstAidKitCombinationFinished(B_somnifere_N + B_vitamine_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] onCombinationCancel
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 3
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_A_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 8
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnFirstAidKitCombinationFinished(B_medicament_B_N + B_medicament_C_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 1
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_vitamine_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1425
[Dialog2] launchNextDialog - id: 1425
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1704
[Dialog2] launchNextDialog - id: 1704
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeWarp3::Anim] load - anim lgb1 already loaded
[Dialog2] pushDialog - id: 1750
[Dialog2] launchNextDialog - id: 1750
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1420
[Dialog2] launchNextDialog - id: 1420
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1421
[Dialog2] launchNextDialog - id: 1421
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button4)
[Dialog2] pushDialog - id: 1426
[Dialog2] launchNextDialog - id: 1426
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1427
[Dialog2] launchNextDialog - id: 1427
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula03_guitares echo_Souterains.ogg)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(lnb10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(BalleArgent_Couteau)
OnCombinationFinished(Poudre_BoiteCylindrique)
OnCombinationFinished(BoiteCylindriquePoudre_Meche)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lgb1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim lgb1 already loaded
[TeWarp3::Anim] load - anim lgb1 already loaded
GameWarp::save mPrologue = 0 fileName = 4.xml
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(Grappin_Corde)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1429
[Dialog2] launchNextDialog - id: 1429
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lhb1 already loaded
[TeWarp3::Anim] load - anim lhb1 already loaded
[Dialog2] pushDialog - id: 1430
[Dialog2] launchNextDialog - id: 1430
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lhb1 already loaded
[TeWarp3::Anim] load - anim lhb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1740
[Dialog2] launchNextDialog - id: 1740
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1740
[Dialog2] launchNextDialog - id: 1740
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim lib1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0020.wp
[Diary] addPage - adding page_024_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1523
[Dialog2] launchNextDialog - id: 1523
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W20_W.jpg
[Dialog2] pushDialog - id: 1441
[Dialog2] pushDialog - id: 1442
[Dialog2] pushDialog - id: 1443
[Dialog2] launchNextDialog - id: 1441
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W20_W.jpg
[Dialog2] launchNextDialog - id: 1442
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W20_W.jpg
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[Dialog2] launchNextDialog - id: 1443
[Dialog2] setBackground - bg: 2D/F_Adam_Vue1_W20_W.jpg
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 1444
[Dialog2] launchNextDialog - id: 1444
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] pushDialog - id: 1445
[Dialog2] pushDialog - id: 1446
[Dialog2] pushDialog - id: 1447
[Dialog2] pushDialog - id: 1347
[Dialog2] pushDialog - id: 1348
[Dialog2] pushDialog - id: 1349
[Dialog2] pushDialog - id: 1350
[Dialog2] pushDialog - id: 1452
[Dialog2] pushDialog - id: 1453
[Dialog2] pushDialog - id: 1451
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1445
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1446
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1447
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1347
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1348
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1349
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1350
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1452
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1453
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1451
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1351
[Dialog2] launchNextDialog - id: 1351
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1352
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1352
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1455
[Dialog2] launchNextDialog - id: 1455
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1456
[Dialog2] pushDialog - id: 1753
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1456
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1753
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1354
[Dialog2] launchNextDialog - id: 1354
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1355
[Dialog2] pushDialog - id: 1356
[Dialog2] pushDialog - id: 1357
[Dialog2] pushDialog - id: 1358
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1355
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1356
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1357
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1358
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1488
[Dialog2] launchNextDialog - id: 1488
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1489
[Dialog2] pushDialog - id: 1490
[Dialog2] pushDialog - id: 1491
[Dialog2] pushDialog - id: 1492
[Dialog2] pushDialog - id: 1493
[Dialog2] pushDialog - id: 1494
[Dialog2] pushDialog - id: 1495
[Dialog2] pushDialog - id: 1496
[Dialog2] pushDialog - id: 1497
[Dialog2] pushDialog - id: 1498
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1489
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1490
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1491
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1492
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1493
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1494
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1495
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1496
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1497
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1498
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : cab1
[TeWarp3::configMarker: Unknown marker 0 on animation : clb1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0002.wp
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button3)
[Dialog2] pushDialog - id: 1515
[Dialog2] launchNextDialog - id: 1515
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnCombinationFinished(CylindreBrise_Colle)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button3)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button1)
OnShowedDocumentButtonValidated(F002_1_zoomed_0, button2)
[Dialog2] pushDialog - id: 1535
[Dialog2] launchNextDialog - id: 1535
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1536
[Dialog2] pushDialog - id: 1537
[Dialog2] pushDialog - id: 1538
[Dialog2] pushDialog - id: 1539
[Dialog2] pushDialog - id: 1540
[Dialog2] pushDialog - id: 1541
[Dialog2] pushDialog - id: 1542
[Dialog2] pushDialog - id: 1543
[Dialog2] pushDialog - id: 1544
[Dialog2] launchNextDialog - id: 1536
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1537
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1538
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[Dialog2] launchNextDialog - id: 1539
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1541
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1542
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1543
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1544
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1526
[Dialog2] launchNextDialog - id: 1526
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1527
[Dialog2] pushDialog - id: 1530
[Dialog2] pushDialog - id: 1531
[Dialog2] pushDialog - id: 1532
[Dialog2] pushDialog - id: 1533
[Dialog2] launchNextDialog - id: 1527
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1530
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1531
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1532
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1533
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1545
[Dialog2] launchNextDialog - id: 1545
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1546
[Dialog2] pushDialog - id: 1547
[Dialog2] pushDialog - id: 1754
[Dialog2] pushDialog - id: 1755
[Dialog2] pushDialog - id: 1548
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1546
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1547
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1754
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1755
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1548
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] pushDialog - id: 1461
[Dialog2] launchNextDialog - id: 1461
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1462
[Dialog2] pushDialog - id: 1463
[Dialog2] pushDialog - id: 1464
[Dialog2] pushDialog - id: 1465
[Dialog2] pushDialog - id: 1466
[Dialog2] pushDialog - id: 1467
[Dialog2] pushDialog - id: 1468
[Dialog2] pushDialog - id: 1469
[Dialog2] pushDialog - id: 1470
[Dialog2] pushDialog - id: 1471
[Dialog2] pushDialog - id: 1472
[Dialog2] pushDialog - id: 1473
[Dialog2] pushDialog - id: 1474
[Dialog2] pushDialog - id: 1475
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1462
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1463
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1464
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1465
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1466
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1467
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] launchNextDialog - id: 1468
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1469
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1470
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1471
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1472
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1473
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1474
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1475
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula_WH_01.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Whitby/0020.wp
[TeWarp3::Anim] load - anim CZB1 already loaded
[TeWarp3::Anim] load - anim lsb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
[Dialog2] pushDialog - id: 1766
[Dialog2] launchNextDialog - id: 1766
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1478
[Dialog2] launchNextDialog - id: 1478
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1479
[Dialog2] launchNextDialog - id: 1479
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1480
[Dialog2] launchNextDialog - id: 1480
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1481
[Dialog2] launchNextDialog - id: 1481
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1482
[Dialog2] launchNextDialog - id: 1482
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1483
[Diary] addPage - adding page_025_0
[Dialog2] pushDialog - id: 1485
[Dialog2] launchNextDialog - id: 1483
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1485
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ltb10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim lsb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1762
[Dialog2] launchNextDialog - id: 1762
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1763
[Dialog2] pushDialog - id: 1759
[Dialog2] pushDialog - id: 1760
[Dialog2] pushDialog - id: 1764
[Dialog2] pushDialog - id: 1761
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1763
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1759
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1760
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1764
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1761
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0005.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1508
[Dialog2] launchNextDialog - id: 1508
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1509
[Dialog2] pushDialog - id: 1510
[Dialog2] pushDialog - id: 1501
[Dialog2] pushDialog - id: 1502
[Dialog2] pushDialog - id: 1503
[Dialog2] pushDialog - id: 1504
[Dialog2] pushDialog - id: 1505
[Dialog2] pushDialog - id: 1506
[Dialog2] pushDialog - id: 1507
[Diary] addPage - adding page_026_0
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1509
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1510
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1501
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1502
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1503
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1504
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1505
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1506
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1507
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0004.wp
[TeWarp3::Anim] load - anim cnb1 already loaded
[TeWarp3::Anim] load - anim clb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 02
OnFirstAidKitCombinationFinished(B_poire_N + B_pomme_N)
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 1
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_poire_N)
OnFirstAidKitCombinationFinished - stop ill effect
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0001.wp
[TeWarp3::Anim] load - anim cdb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
entering 3D/Whitby/0005.wp
[TeWarp3::Anim] load - anim czb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : eab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fab1
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0007.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim dub1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Whitby\0010.wp
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeWarp3::Anim] load - anim fab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
3D\Whitby\0008.wpGameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : fbb1
entering 3D/Whitby/0008.wp
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim edb1 already loaded
[TeWarp3::Anim] load - anim dfb1 already loaded
[TeWarp3::Anim] load - anim deb1 already loaded
[TeWarp3::Anim] load - anim dab1 already loaded
[TeWarp3::Anim] load - anim fbb1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim eab1 already loaded
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1765
[Dialog2] launchNextDialog - id: 1765
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[Dialog2] pushDialog - id: 1557
[Dialog2] pushDialog - id: 1558
[Dialog2] pushDialog - id: 1559
[Dialog2] pushDialog - id: 1560
[Dialog2] pushDialog - id: 1561
[Dialog2] pushDialog - id: 1562
[Dialog2] pushDialog - id: 1563
[Dialog2] pushDialog - id: 1564
[Dialog2] pushDialog - id: 1565
[Dialog2] pushDialog - id: 1566
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1557
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1558
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1559
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1560
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1561
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1562
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1563
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[Dialog2] launchNextDialog - id: 1564
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1565
[Dialog2] setBackground - bg: 2D/F_Adam_Vue2_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[Dialog2] launchNextDialog - id: 1566
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W08_W.jpg
[TeWarp3::Anim] load - anim eab1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim eab1 already loaded
[TeWarp3::Anim] load - anim eab1 already loaded
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/HotelIstambul/0001.wp
GameWarp::save mPrologue = 0 fileName = 5.xml
[Diary] addPage - adding page_027_0
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1573
[Dialog2] launchNextDialog - id: 1573
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1574
[Dialog2] pushDialog - id: 1575
[Dialog2] launchNextDialog - id: 1574
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1575
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : NVIDIA Corporation
[TeRenderer::init] Renderer : NVIDIA GeForce GTX 660/PCIe/SSE2
[TeRenderer::init] Version : 4.6.0 NVIDIA 473.04
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "cs" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 22.946949
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/HotelIstambul/0002.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 145 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/HotelIstambul/0001.wp
[TeWarp3::Anim] load - anim nqd1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim nqd1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim mac1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0003.wp
[TeWarp3::Anim] load - anim mac1 already loaded
[Dialog2] pushDialog - id: 1605
[Dialog2] launchNextDialog - id: 1605
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1606
[Dialog2] pushDialog - id: 1607
[Dialog2] launchNextDialog - id: 1606
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1607
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1608
[Dialog2] launchNextDialog - id: 1608
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1609
[Dialog2] launchNextDialog - id: 1609
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1620
[Dialog2] pushDialog - id: 1621
[Dialog2] pushDialog - id: 1622
[Dialog2] pushDialog - id: 1623
[Dialog2] pushDialog - id: 1624
[Dialog2] pushDialog - id: 1625
[Dialog2] pushDialog - id: 1626
[Dialog2] pushDialog - id: 1627
[Dialog2] pushDialog - id: 1628
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1620
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1621
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1622
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[Dialog2] launchNextDialog - id: 1623
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1624
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1625
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1626
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1627
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1628
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1636
[Dialog2] launchNextDialog - id: 1636
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1637
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1637
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1633
[Dialog2] launchNextDialog - id: 1633
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1634
[Dialog2] pushDialog - id: 1635
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1634
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1635
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1645
[Dialog2] launchNextDialog - id: 1645
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] pushDialog - id: 1646
[Dialog2] pushDialog - id: 1647
[Dialog2] pushDialog - id: 1648
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1646
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1647
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1648
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1649
[Dialog2] launchNextDialog - id: 1649
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1650
[Dialog2] launchNextDialog - id: 1650
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] pushDialog - id: 1653
[Dialog2] pushDialog - id: 1654
[Dialog2] pushDialog - id: 1655
[Dialog2] launchNextDialog - id: 1653
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1654
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[Dialog2] launchNextDialog - id: 1655
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W03_Y.jpg
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
[TeWarp3::Anim] load - anim mic1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[Diary] addPage - adding page_028_0
[Dialog2] pushDialog - id: 1595
[Dialog2] launchNextDialog - id: 1595
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1596
[Dialog2] pushDialog - id: 1597
[Dialog2] launchNextDialog - id: 1596
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1597
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0002.wp
[TeWarp3::Anim] load - anim mdc1 already loaded
[Dialog2] pushDialog - id: 1601
[Dialog2] launchNextDialog - id: 1601
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine0006.ogv
[VideoPlayer] onVideoFinished - Videos/cine0006.ogv
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mdc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0001.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : Istambul
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mdc1 already loaded
[TeWarp3::Anim] load - anim mhc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1691
[Dialog2] launchNextDialog - id: 1691
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 13
[TeLuaThread::Execute] La fonction : "PuzzleCrochetageExit" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(TigeMetal_Pince)
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:0
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[PuzzleTimeHandler] getTotalTime: 0 + 150
[TeLuaThread::Execute] La fonction : "PuzzleCrochetageExit" n'existe pas.
[PuzzleCrochetage] onHookUp - current pos:1
[PuzzleCrochetage] onHookUp - current pos:4
[PuzzleCrochetage] onHookUp - current pos:0
[PuzzleCrochetage] onHookUp - current pos:3
[PuzzleCrochetage] onHookUp - current pos:2
[PuzzleTimeHandler] getTotalTime: 0 + 78
[TeWarp3::Anim] load - anim mac1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0003.wp
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mjc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
entering 3D/Yanek/0103.wp
GameWarp::save mPrologue = 0 fileName = 6.xml
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mlc1
entering 3D/Yanek/0004.wp
[TeWarp3::Anim] load - anim moc1 already loaded
[TeWarp3::Anim] load - anim mpc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[Dialog2] pushDialog - id: 1694
[Dialog2] launchNextDialog - id: 1694
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(Eponge_Solvant)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[Dialog2] pushDialog - id: 1696
[Dialog2] launchNextDialog - id: 1696
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1697
[Dialog2] launchNextDialog - id: 1697
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[PuzzlePhoto] onPhoto - coords: 327.000000 x -29.519104
[Diary] addPage - adding page_029_0
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : mac1
[TeWarp3::configMarker: Unknown marker 0 on animation : mjc1
[TeWarp3::configMarker: Unknown marker 0 on animation : moc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mpc1
[TeWarp3::configMarker: Unknown marker 0 on animation : mqc1
entering 3D/Yanek/0103.wp
[TeWarp3::Anim] load - anim mnc1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::Anim] load - anim mjc1 already loaded
[TeWarp3::Anim] load - anim mqc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mlc1 already loaded
[Dialog2] pushDialog - id: 1661
[Dialog2] launchNextDialog - id: 1661
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleBras] setHelp help4
[PuzzleBras] setHelp help1
[PuzzleTimeHandler] getTotalTime: 0 + 41
[PuzzleBras] setHelp help1
[PuzzleTimeHandler] getTotalTime: 41 + 5
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[PuzzleBras] setHelp help1
[PuzzleBras] setHelp help2
[PuzzleBras] setHelp help8
[PuzzleBras] setHelp help8
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help11
[PuzzleBras] setHelp help8
[PuzzleTimeHandler] onTimer - show skip button
[PuzzleBras] onMouseMove - GAGNE!!!!
[PuzzleBras] setHelp help9
[PuzzleTimeHandler] getTotalTime: 46 + 189
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(MarionnetteCasse_Bras)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1662
[Dialog2] launchNextDialog - id: 1662
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[TeWarp3::Anim] load - anim mlc1 already loaded
PuzzleKaragoz::repaired
[PuzzleTimeHandler] getTotalTime: 0 + 113
[TeLuaThread::Execute] La fonction : "PuzzleKaragozExit" n'existe pas.
PuzzleKaragoz::repaired
[PuzzleTimeHandler] getTotalTime: 113 + 65
[TeWarp3::Anim] load - anim mkc1 already loaded
[TeLuaThread::Execute] La fonction : "OnAnimationFinished" n'existe pas.
spriteLayoutBindings:: multiple objects with name marker2
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button1)
[Dialog2] pushDialog - id: 1667
[Dialog2] launchNextDialog - id: 1667
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[PuzzlePhoto] onPhoto - coords: 7.000000 x -4.000000
[Diary] addPage - adding page_030_0
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button2)
OnShowedDocumentButtonValidated(F_ya003_03_zoomed_0, button0)
[TeWarp3::Anim] load - anim mnc1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0005.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0006.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleGueridon] onVictory - current angles: 40/240/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 40/240/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/280/80 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/20/280 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/20/20 (0/0/0)
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[PuzzleGueridon] onVictory - current angles: 20/20/20 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/20/20 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/20/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 20/20/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/40/0 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/0/280 (0/0/0)
[PuzzleGueridon] onVictory - current angles: 0/0/0 (0/0/0)
[PuzzleTimeHandler] getTotalTime: 0 + 128
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeWarp3::Anim] load - anim mrc1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1669
[Dialog2] launchNextDialog - id: 1669
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(Perche_Crochet)
[TeWarp3::Anim] load - anim mvc1 already loaded
GameWarp::save mPrologue = 0 fileName = 7.xml
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
entering 3D/Yanek/0007.wp
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim myc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1674
[Dialog2] launchNextDialog - id: 1674
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/Relance 4.ogg)
[Dialog2] pushDialog - id: 1677
[Dialog2] launchNextDialog - id: 1677
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1678
[Dialog2] launchNextDialog - id: 1678
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1676
[Dialog2] launchNextDialog - id: 1676
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePhoto] onPhoto - coords: 227.000000 x -27.300041
[Diary] addPage - adding page_031_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1671
[Dialog2] launchNextDialog - id: 1671
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1672
[Dialog2] pushDialog - id: 1673
[Dialog2] launchNextDialog - id: 1672
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 1673
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnLookAtFinished" n'existe pas.
[Dialog2] pushDialog - id: 1680
[Dialog2] launchNextDialog - id: 1680
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1686
[Dialog2] launchNextDialog - id: 1686
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim njc1 already loaded
[TeWarp3::Anim] load - anim nic1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnCombinationFinished(Corde_CordeANoeuds)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1685
[Dialog2] launchNextDialog - id: 1685
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::configMarker: Unknown marker 0 on animation : nqd1
entering 3D/HotelIstambul/0002.wp
GameWarp::save mPrologue = 0 fileName = 8.xml
[TeWarp3::Anim] load - anim nqd1 already loaded
[Dialog2] pushDialog - id: 1590
[Dialog2] launchNextDialog - id: 1590
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 1577
[Dialog2] launchNextDialog - id: 1577
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Po
[Dialog2] pushDialog - id: 1578
[Dialog2] launchNextDialog - id: 1578
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1579
[Dialog2] pushDialog - id: 1580
[Dialog2] pushDialog - id: 1581
[Dialog2] pushDialog - id: 1582
[Dialog2] pushDialog - id: 1583
[Dialog2] pushDialog - id: 1584
[Dialog2] pushDialog - id: 1585
[Dialog2] pushDialog - id: 1586
[Dialog2] pushDialog - id: 1587
[Dialog2] pushDialog - id: 1588
[Dialog2] pushDialog - id: 1589
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1579
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1580
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1581
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1582
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1583
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1584
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1585
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1586
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: El
[Dialog2] launchNextDialog - id: 1587
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1588
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[Dialog2] launchNextDialog - id: 1589
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTelephone] onStoppedTalking - avatar: Di
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 62
[VideoPlayer] onVideoStopped - Videos/cine0007.ogv
[VideoPlayer] onVideoFinished - Videos/cine0007.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/best_score.xml
Loading C:/Users/PC/Documents/My Games/Dracula4/Profile4/trophies.xml
[Application] onMenuTransitionFinished
[VideoPlayer] onVideoStopped - Videos/cine_extro.ogv
[VideoPlayer] onVideoFinished - Videos/cine_extro.ogv
